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== Public Enterprise Hosting ==
* pretend being an Enterprise Gaming auto-hosted game by using ''#'' in the game name or
* do anything but not actually play the game
is '''ban-able'''. If a moderator sees that, he is given the permission to warn you and unhost the game.We also reserves the right to ban any individual whose behaviour negatively affect ENT's public relation (Map Hacking, ENT Staff Impersonation, etc.)
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<h2> Hosting through ENT Link (the website) : </h2>You can now host directly from Hosting through the website and then join the hosted game through ENT Connect, Garena, or Battle.net. The website also has the advantage of allowing you to select the location to host a game inof the bot, which will affect your ping depending on where you are playing from. You'll To host through the website you will first need to [https://entgaming.net/forum/ucp.php?mode=register register an account :] The firstmethod (recommended) is to use the new 'Host a Game' tab [https://host.entgaming.net/#host here:] #Enter the username that you will join with.#Search for the map you want to host with, thoughand select it by clicking on the correct map/version. There is an 'upload map' button here if the map you want is not in the database.#Select the server location you want: note you can use [https://entgaming.net/status.php this page] to check if the location you want is currently free.#Press host. An automatic gamename will be generated for you to join: you can change this ingame with !pub (name).
You can also use the old system on ENT Link, which you can find [http://entgaming.net/link/host.php here:]
<h2> Hosting through Battle.net </h2>
# First, go to the Clan ENT channel by typing "''/j Clan ENT''". You can always whisper the commands to "Clan.EnterpriseClanEnterprise" if the channel becomes unavailable for whatever reason.
# Choosing your location: To see all available locations, type ''!location''. To change the default location (which is atlanta), type ''!location <location>''.
#* Example:
#; <code>aRt)Y: !location</code>
#; <code>Clan.EnterpriseClanEnterprise: Locations: [atlanta] ny europe seattle la au jp.</code>
#; <code>aRt)Y: !location europe</code>
#; <code>Clan.EnterpriseClanEnterprise: Your hosting location has been updated to [europe].</code>
# Selecting a map: Now you are able to choose the map you would like to host by typing ''!map'' (map you would like to search for). If there is more than one version of the map, you will need to type the full map name.
#* Example: ''!map DotA 6.74c.w3x''). As mentioned in the previous step, if the channel is unavailable you can whisper the bot with the whisper Clan.Enterprise ClanEnterprise the command "''/w Clan.Enterprise ClanEnterprise !map mapname.w3x''".
# There are a few other commands you may find useful for loading a map. ''!load'' will load a map configuration file or a load code.
## For example, "''!load dota_ref''" will load the latest DotA map and add referees, while "''!load 12345''" will load the map with load code "''12345''".
# Before you begin, look at our list of [http://entgaming.net/link/host_add.php player-uploaded maps] to make sure someone has '''not already uploaded''' the same map.
# First, it is recommended that you [http://entgaming.net/link/validate.php validate] your Battle.net account.
## Enter your username and realm. You will get a code that you will have to whisper to Clan.EnterpriseClanEnterprise. For example, ''!validate 0FDX8''.## Sign on to battle.net with the username and realm that you entered and then enter a chat room and whisper Clan.Enterprise ClanEnterprise with the code.
## Now click the [http://entgaming.net/link/accounts.php List Linked Accounts] link and you should see your account appear. If not, try to whisper the code again.
# Now, go to [http://entgaming.net/link/ ENT Link] and ''[http://entgaming.net/link/makemehost.php select Upload your map]''. You should now be redirected to a place that asks you to upload a map. After selecting your map and uploading simply by clicking Upload, you should see it appear on the list (there is a column for load code but that is not required any more to play your map. Your map is uploaded to our system now!
# Finally, to host your map, use the following commands:
#; <code>/w Clan.Enterprise ClanEnterprise !map :map name</code>#; <code>/w Clan.Enterprise ClanEnterprise !pub gamename</code>
#: So basically, just put a ''colon'' (:) before your map name. Everything else is the same as how you would normally use our public hosting service!
# If that does not work, you can use the old load code system. The load code is the column that I mentioned above and should be approximately five characters long.
#; <code>/w Clan.Enterprise ClanEnterprise !load :loadcode</code>#; <code>/w Clan.Enterprise ClanEnterprise !pub gamename</code>
#: Take your load code, put a colon (the "'':''" character) before it, and then ''!load'' and ''!pub'' as you normally would.
# Uploaded maps are public. '''Anyone''' can load them using the colon. To see what maps a certain user have uploaded, find their forum user ID and then type ''!map :userid''. To get the user ID, go to the user profile (use [http://clanent.net/forum/memberlist.php?mode=searchuser this link] to find a member) and then take the last number in the URL.
#: For example, my profile link is ''entgaming.net/forum/memberlist.php?mode=viewprofile&u=2''. That means my user ID is 2. So then I would type:
#; <code>/w Clan.Enterprise ClanEnterprise !map :2</code>
#: Or in case some maps have "''2''" in them, this is better:
#; <code>/w Clan.Enterprise ClanEnterprise !map :.2</code>
#: The dots make sure it doesn't match a 2 in the map name. Then you'll see all or some of the maps you've uploaded.