EntGaming:LTDRules: Difference between revisions
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* Do not build close to your teammate without consent to steal kills. | * Do not build close to your teammate without consent to steal kills. | ||
* Do not juggle the king preventing him from attacking or killing units. | * Do not juggle the king preventing him from attacking or killing units. | ||
* Do not change the king's target to delay killing, except to kill higher priority targets such as sent units or low hp units. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | * Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | ||
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* Do not build close to your teammate without consent to steal kills. | * Do not build close to your teammate without consent to steal kills. | ||
* Do not juggle the king preventing him from attacking or killing units. | * Do not juggle the king preventing him from attacking or killing units. | ||
* Do not change the king's target to delay killing, except to kill higher priority targets such as sent units or low hp units. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Do not intentionally clog: Players must have close to half of the recommended value unless incomer in cross. | * Do not intentionally clog: Players must have close to half of the recommended value unless incomer in cross. | ||
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* Do not intentionally split to stall time, except to send double-demon. | * Do not intentionally split to stall time, except to send double-demon. | ||
* Do not juggle the king preventing him from attacking or killing units. | * Do not juggle the king preventing him from attacking or killing units. | ||
* Do not change the king's target to delay killing, except to kill higher priority targets such as sent units or low hp units. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. | * Anti-Stuck cannot be used unless creeps are actually stuck. | ||
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* * Do not intentionally split towers to delay leaking on a level you have sent. | * * Do not intentionally split towers to delay leaking on a level you have sent. | ||
* Do not juggle the king preventing him from attacking or killing units. | * Do not juggle the king preventing him from attacking or killing units. | ||
* Do not change the king's target to delay killing, except to kill higher priority targets such as sent units or low hp units. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. | * Anti-Stuck cannot be used unless creeps are actually stuck. | ||
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