EntGaming:LTDRules: Difference between revisions
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | * Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | ||
* Do not intentionally clog. | |||
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<h3>Antistuck</h3> | <h3>Antistuck</h3> | ||
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* Do not juggle the king preventing him from attacking or killing units. | * Do not juggle the king preventing him from attacking or killing units. | ||
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Do not intentionally clog | * Do not intentionally clog. | ||
* Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | * Intentionally leaving after sending as incomer to give an advantage to valuer in cross is bannable. | ||
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | * Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | ||
* Do not intentionally clog. | |||
</div></div></div> | </div></div></div> | ||
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | * Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | ||
* Do not intentionally clog. | |||
</div></div></div> | </div></div></div> | ||
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | * Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | ||
* Do not intentionally clog. | |||
</div></div></div> | </div></div></div> | ||