EntGaming:LTDRules: Difference between revisions
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* '''Must''' be used on your stuck units. | * '''Must''' be used on your stuck units. | ||
* Cannot be used on opponent team. | * Cannot be used on opponent team. | ||
* Cannot be used to kill-steal your teammate. | * Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed) | ||
* Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | * Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | ||
* Cannot be used on creeps and sends that are attacking the king. | * Cannot be used on creeps and sends that are attacking the king. | ||
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* '''Must''' be used on your stuck units. | * '''Must''' be used on your stuck units. | ||
* Cannot be used on opponent team. | * Cannot be used on opponent team. | ||
* Cannot be used to kill-steal your teammate. | * Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed) | ||
* Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | * Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | ||
* Cannot be used on your own/ally/enemy towers to send them to the king without fighting creeps. | * Cannot be used on your own/ally/enemy towers to send them to the king without fighting creeps. | ||