EntGaming:LTDRules: Difference between revisions
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* Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed.) | * Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed.) | ||
* Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | * Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king. | ||
* Cannot be used on creeps | * Cannot be used on creeps and sends that are attacking the king. | ||
* Cannot be used in an attempt to make sends go directly to the king by avoiding towers in a cross. | |||
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* The default modes are -hpgmcb prophet and -phgmcb. The mode -pr (prophet randomized) is allowed aswell, but mode setter (red) must announce it in the lobby before the game starts. Every player must be informed, so they have the opportunity to leave in case of dislike. | * The default modes are -hpgmcb prophet and -phgmcb. The mode -pr (prophet randomized) is allowed aswell, but mode setter (red) must announce it in the lobby before the game starts. Every player must be informed, so they have the opportunity to leave in case of dislike. | ||
* All players must solo build: build only on own lane and cannot build a tower that will attack and pull a creep from the opposite lane. | * All players must solo build: build only on own lane and cannot build a tower that will attack and pull a creep from the opposite lane. | ||
* Refusing to cooperate | * Refusing to cooperate by sending alone and not save-send with teammates to win. | ||
* Refusing to build in attempt to teamkill. | * Refusing to build in attempt to teamkill. | ||
* Selling value at any point in the game in order to gain an advantage by stalling time on a racing level is forbidden. | * Selling value at any point in the game in order to gain an advantage by stalling time on a racing level is forbidden. | ||
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | * Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed. | ||
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | * Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used. | ||
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