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EntGaming:LTDRules

117 bytes added, 21:56, 28 May 2016
Specified obligation to AS stuck creeps
* Do not juggle the king preventing him from attacking or killing units.
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used.
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* Do not juggle the king preventing him from attacking or killing units.
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used.
</div></div></div>
* Do not juggle the king preventing him from attacking or killing units.
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used.
</div></div></div>

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