Changes

EntGaming:LTDRules

1,882 bytes removed, 21:52, 8 September 2018
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* Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed.)
* Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king.
* Cannot be used on creeps which and sends that are not stuckattacking the king.* Cannot be used in an attempt to make sends go directly to the king by avoiding towers in a cross.
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* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
* Anti-Stuck cannot be used unless creeps are actually stuck. In that case, anti-stuck must be used.
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<div class="panel-title" id="beta"><h2>Hellhalt TD</h2></div>
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* When using a mode other than the default one, the mode setter (red) has to announce it in the lobby before the game starts. Every player must be informed, so they have the opportunity to leave in case of dislike.
** The default mode is: -hpac prohpet or -paac.
* Refusing/Avoiding to heal.
* Refusing to cooperate by sending alone and not save-send with teammates to win.
* Refusing to build in attempt to teamkill.
* Do not build close to your teammate without consent to steal kills.
* Do not juggle the king preventing him from attacking or killing units.
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
* Intentionally leaving after sending to give an advantage to your team is bannable.
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<div class="panel-title" id="hell"><h2>Hellhalt TD 1100+</h2></div>
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*The default mode is -paac or -phac, no exceptions.
* Refusing to heal.
* Refusing to cooperate by sending alone and not save-send with teammates to win.
* Refusing to build in attempt to teamkill.
* Do not build over 120 value of delay towers.
* Do not intentionally split to stall time, except to send double-demon.
* Do not juggle the king preventing him from attacking or killing units.
* Do not change the king's target to delay killing, except to efficiently kill multiple targets or kill higher priority targets such as sent units or low hp units. Range stomping and backward waving is allowed.
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