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<h3>Definition Yolo and Hold</h3>
* '''Yolo''' is the strategy where you try to build as little as possible while holding as much as possible, meanwhile pushing wisps and lumberjack.Pushing harder gives you the advantage of having more lumber to pressure your enemies and being able to recover at a later point with high income.The most important part of the yolo is level 1-6.*: Example: Aqua Spirit: One of the best yolos, cheap and holds exceptionally well for its value. With yolo tactics you try to hold levels with low value to get a higher lumbercount very early. But there are obviously exceptions, many units are weak on certain levels like 5,7, 8 or 10. Don't try to hold them unless you got the right units for it. Aqua for example is pretty weak 7 and 10, but it's one of the best when it comes to Level 8. So even without building for Level 7 and pushing hard, you are able to recover by holding 8, take things like that to your advantage. In the midgame stage, high income allows you to recover and pass the value of holders since they have less income to feed them off. Where that point is depends on how fast the game is, what units you have and how much king gold you were getting.
* '''Hold''' ist the strategy where you build as much as possible for key levels in order to catch allies leaks and defend the life of your king, so you need less heals in the early game. While your value is the strongest overall, your income will not be that high. This will lead to you having less value at a later point than incomers. But your holding effort might win you the game as you should have more heals to live off as the enemy team that you were able to pressure. The important key levels of a holder are 7,10 but optionally also 5 and 8.
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