Difference between revisions of "EntGaming:HostGuide"

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[[Category:Guides]]
 
 
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== Public Enterprise Hosting ==
 
== Public Enterprise Hosting ==
This guide explains how to host games on ENT's [http://entgaming.net/link/host.php public hosting system]. There are two ways to do this:
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# [[#Hosting_through_ENT_Link (website)]]
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# or [[#Hosting_through_Battle.net]] on Asia, USWest, USEast or Europe.
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             <div class="panel-title"><h2>Note</h2></div>
 
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* pretend being an Enterprise Gaming auto-hosted game by using ''#'' in the game name or
 
* pretend being an Enterprise Gaming auto-hosted game by using ''#'' in the game name or
 
* do anything but not actually play the game
 
* do anything but not actually play the game
is '''ban-able'''. If a moderator sees that, he is given the permission to warn you and unhost the game.
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is '''ban-able'''. If a moderator sees that, he is given the permission to warn you and unhost the game. We also reserves the right to ban any individual whose behaviour negatively affect ENT's public relation (Map Hacking, ENT Staff Impersonation, etc.)
 
</div>
 
</div>
 
</div>
 
</div>
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<h2> Hosting through the website: </h2>
  
=== Hosting through ENT Link (website) ===
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Hosting through the website has the advantage of allowing you to select the location of the bot, which will affect your ping depending on where you are playing from.
You can now host directly from the website and then join the hosted game through ENT Connect, Garena, or Battle.net. The website also has the advantage of allowing you to select the location to host a game in. You'll need to register an account first, though.
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To host through the website you will first need to [https://entgaming.net/forum/ucp.php?mode=register register an account:]
  
# First, go to [http://entgaming.net/link/host.php Host A Game]. You'll have to add some maps to your personal list. To do this, click the [http://entgaming.net/link/host_add.php list of added maps] link.
+
The first method (recommended) is to use the new 'Host a Game' tab [https://host.entgaming.net/#host here:]  
# Once you have added the map, go back to the ''Host A Game'' page, enter the username that you will join the game with (in case your Battle.net and forum usernames are different), select a map and location, and press ''Host''. Check the games list and wait until your game is hosted and then join the game.
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#Enter the username that you will join with.
#: '''Tip:''' You can see when your game is hosted on the ENT [http://entgaming.net/forum/games.php games] page.
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#Search for the map you want to host with, and select it by clicking on the correct map/version. There is an 'upload map' button here if the map you want is not in the database.
#: '''Warning:''' Hosting on un-official servers like Garena or server.europebattle.net makes it impossible to spoofcheck. Therefore, you will not be able to use host commands like spoofcheck or !pub, etc.
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#Select the server location you want: note you can use [https://entgaming.net/status.php this page] to check if the location you want is currently free.
 +
#Press host. An automatic gamename will be generated for you to join: you can change this ingame with !pub (name).
  
=== Hosting through Battle.net ===
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'''Tip:''' You can see when your game is hosted on the ENT [http://entgaming.net/forum/games.php games] page.
# First, go to the Clan ENT channel by typing "''/j Clan ENT''". You can always whisper the commands to "Clan.Enterprise" if the channel becomes unavailable for whatever reason.
+
 
 +
You can also use the old system on ENT Link, which you can find [http://entgaming.net/link/host.php here:]
 +
 
 +
<h2> Hosting through Battle.net </h2>
 +
# First, go to the Clan ENT channel by typing "''/j Clan ENT''". You can always whisper the commands to "ClanEnterprise" if the channel becomes unavailable for whatever reason.
 
# Choosing your location: To see all available locations, type ''!location''. To change the default location (which is atlanta), type ''!location <location>''.
 
# Choosing your location: To see all available locations, type ''!location''. To change the default location (which is atlanta), type ''!location <location>''.
 
#* Example:
 
#* Example:
 
#; <code>aRt)Y: !location</code>
 
#; <code>aRt)Y: !location</code>
#; <code>Clan.Enterprise: Locations: [atlanta] ny europe seattle la au jp.</code>
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#; <code>ClanEnterprise: Locations: [atlanta] ny europe seattle la au jp.</code>
 
#; <code>aRt)Y: !location europe</code>
 
#; <code>aRt)Y: !location europe</code>
#; <code>Clan.Enterprise: Your hosting location has been updated to [europe].</code>
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#; <code>ClanEnterprise: Your hosting location has been updated to [europe].</code>
 
# Selecting a map: Now you are able to choose the map you would like to host by typing ''!map'' (map you would like to search for). If there is more than one version of the map, you will need to type the full map name.  
 
# Selecting a map: Now you are able to choose the map you would like to host by typing ''!map'' (map you would like to search for). If there is more than one version of the map, you will need to type the full map name.  
#* Example: ''!map DotA 6.74c.w3x''). As mentioned in the previous step, if the channel is unavailable you can whisper the bot with the whisper Clan.Enterprise the command "''/w Clan.Enterprise !map mapname.w3x''".
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#* Example: ''!map DotA 6.74c.w3x''). As mentioned in the previous step, if the channel is unavailable you can whisper the bot with the whisper ClanEnterprise the command "''/w ClanEnterprise !map mapname.w3x''".
 
# There are a few other commands you may find useful for loading a map. ''!load'' will load a map configuration file or a load code.  
 
# There are a few other commands you may find useful for loading a map. ''!load'' will load a map configuration file or a load code.  
 
## For example, "''!load dota_ref''" will load the latest DotA map and add referees, while "''!load 12345''" will load the map with load code "''12345''".  
 
## For example, "''!load dota_ref''" will load the latest DotA map and add referees, while "''!load 12345''" will load the map with load code "''12345''".  
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             <div class="panel-title">Note</div>
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<h2> Commands </h2>
=== Commands ===
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{| class="wikitable" style="background-color:#FFFFFF;" cellpadding="10;" width="800px;"
 
{| class="wikitable" style="background-color:#FFFFFF;" cellpadding="10;" width="800px;"
 
|- style="text-align: left; color: black; width=300px;"
 
|- style="text-align: left; color: black; width=300px;"
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             <div class="panel-title">Note</div>
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             <div class="panel-title">'''Note'''</div>
 
           </div>
 
           </div>
 
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=== Upload your own maps to ENT public hosting! ===
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<h2> Upload your own maps to ENT public hosting! </h2>
  
 
This guide will go through uploading your own map and hosting it with our public hosting service. You will need a forum account if you do not have one already.
 
This guide will go through uploading your own map and hosting it with our public hosting service. You will need a forum account if you do not have one already.
  
    <div class="col-md-12">
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'''Note:''' You do not need a forum account to host maps already on our bots.
        <div class="panel panel-info-white-border">
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          <div class="panel-heading">
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            <div class="panel-title">Note</div>
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          </div>
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          <div class="panel-body">
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You do not need a forum account to host maps already on our bots.
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</div></div></div>
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Instructions:
 
Instructions:
 
# Before you begin, look at our list of [http://entgaming.net/link/host_add.php player-uploaded maps] to make sure someone has '''not already uploaded''' the same map.
 
# Before you begin, look at our list of [http://entgaming.net/link/host_add.php player-uploaded maps] to make sure someone has '''not already uploaded''' the same map.
 
# First, it is recommended that you [http://entgaming.net/link/validate.php validate] your Battle.net account.
 
# First, it is recommended that you [http://entgaming.net/link/validate.php validate] your Battle.net account.
## Enter your username and realm. You will get a code that you will have to whisper to Clan.Enterprise. For example, ''!validate 0FDX8''.
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## Enter your username and realm. You will get a code that you will have to whisper to ClanEnterprise. For example, ''!validate 0FDX8''.
## Sign on to battle.net with the username and realm that you entered and then enter a chat room and whisper Clan.Enterprise with the code.
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## Sign on to battle.net with the username and realm that you entered and then enter a chat room and whisper ClanEnterprise with the code.
 
## Now click the [http://entgaming.net/link/accounts.php List Linked Accounts] link and you should see your account appear. If not, try to whisper the code again.
 
## Now click the [http://entgaming.net/link/accounts.php List Linked Accounts] link and you should see your account appear. If not, try to whisper the code again.
 
# Now, go to [http://entgaming.net/link/ ENT Link] and ''[http://entgaming.net/link/makemehost.php select Upload your map]''. You should now be redirected to a place that asks you to upload a map. After selecting your map and uploading simply by clicking Upload, you should see it appear on the list (there is a column for load code but that is not required any more to play your map. Your map is uploaded to our system now!
 
# Now, go to [http://entgaming.net/link/ ENT Link] and ''[http://entgaming.net/link/makemehost.php select Upload your map]''. You should now be redirected to a place that asks you to upload a map. After selecting your map and uploading simply by clicking Upload, you should see it appear on the list (there is a column for load code but that is not required any more to play your map. Your map is uploaded to our system now!
 
# Finally, to host your map, use the following commands:
 
# Finally, to host your map, use the following commands:
#; <code>/w Clan.Enterprise !map :map name</code>
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#; <code>/w ClanEnterprise !map :map name</code>
#; <code>/w Clan.Enterprise !pub gamename</code>
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#; <code>/w ClanEnterprise !pub gamename</code>
 
#: So basically, just put a ''colon'' (:) before your map name. Everything else is the same as how you would normally use our public hosting service!
 
#: So basically, just put a ''colon'' (:) before your map name. Everything else is the same as how you would normally use our public hosting service!
 
# If that does not work, you can use the old load code system. The load code is the column that I mentioned above and should be approximately five characters long.
 
# If that does not work, you can use the old load code system. The load code is the column that I mentioned above and should be approximately five characters long.
#; <code>/w Clan.Enterprise !load :loadcode</code>
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#; <code>/w ClanEnterprise !load :loadcode</code>
#; <code>/w Clan.Enterprise !pub gamename</code>
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#; <code>/w ClanEnterprise !pub gamename</code>
 
#: Take your load code, put a colon (the "'':''" character) before it, and then ''!load'' and ''!pub'' as you normally would.
 
#: Take your load code, put a colon (the "'':''" character) before it, and then ''!load'' and ''!pub'' as you normally would.
 
# Uploaded maps are public. '''Anyone''' can load them using the colon. To see what maps a certain user have uploaded, find their forum user ID and then type ''!map :userid''. To get the user ID, go to the user profile (use [http://clanent.net/forum/memberlist.php?mode=searchuser this link] to find a member) and then take the last number in the URL.
 
# Uploaded maps are public. '''Anyone''' can load them using the colon. To see what maps a certain user have uploaded, find their forum user ID and then type ''!map :userid''. To get the user ID, go to the user profile (use [http://clanent.net/forum/memberlist.php?mode=searchuser this link] to find a member) and then take the last number in the URL.
 
#: For example, my profile link is ''entgaming.net/forum/memberlist.php?mode=viewprofile&u=2''. That means my user ID is 2. So then I would type:
 
#: For example, my profile link is ''entgaming.net/forum/memberlist.php?mode=viewprofile&u=2''. That means my user ID is 2. So then I would type:
#; <code>/w Clan.Enterprise !map :2</code>
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#; <code>/w ClanEnterprise !map :2</code>
 
#: Or in case some maps have "''2''" in them, this is better:
 
#: Or in case some maps have "''2''" in them, this is better:
#; <code>/w Clan.Enterprise !map :.2</code>
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#; <code>/w ClanEnterprise !map :.2</code>
 
#: The dots make sure it doesn't match a 2 in the map name. Then you'll see all or some of the maps you've uploaded.
 
#: The dots make sure it doesn't match a 2 in the map name. Then you'll see all or some of the maps you've uploaded.
  
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=== Administer your personal banlist ===
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<h2> Administer your personal banlist </h2>
 
You can find your [http://entgaming.net/link/bans.php personal banlist] there. It allows you to manually ''unban'' or ''ban'' users.
 
You can find your [http://entgaming.net/link/bans.php personal banlist] there. It allows you to manually ''unban'' or ''ban'' users.
 
Just enter:
 
Just enter:
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#: If you do not have any accounts linked, [http://entgaming.net/link/validate.php validate it].
 
#: If you do not have any accounts linked, [http://entgaming.net/link/validate.php validate it].
  
    <div class="col-md-12">
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'''Note:''' All accounts you ban players with must be linked to your forum account. So make sure to validate all accounts you use for the public hosting system.
        <div class="panel panel-warning-white-border">
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          <div class="panel-heading">
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            <div class="panel-title">Note</div>
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          </div>
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          <div class="panel-body">
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All accounts you ban players with must be linked to your forum account. So make sure to validate all accounts you use for the public hosting system.
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</div></div></div>
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For questions, feel free [http://entgaming.net/forum/viewforum.php?f=11 to ask]!
 
For questions, feel free [http://entgaming.net/forum/viewforum.php?f=11 to ask]!
 
</div>
 
</div>
 +
 +
[[Category:Guides]]

Latest revision as of 21:43, 8 September 2018

Public Enterprise Hosting

Note

Hosting via battle.net will only host on the official battle.net servers (and garena & entconnect). You will not be able to host via server.eurobattle.net or any other inofficial servers. If that is the case, host via the website. Furthermore, ENT does not administer any bans enforced in privately hosted games, nor do we punish hosts for their usage of kicks. The only reasons for us getting active is if they violate any of the rules below.

Warning

Using the ENT public hosting service to

  • create a game and then afk with the purpose to spread the map as "download only"-game or
  • advertise anything or
  • pretend being an Enterprise Gaming auto-hosted game by using # in the game name or
  • do anything but not actually play the game

is ban-able. If a moderator sees that, he is given the permission to warn you and unhost the game. We also reserves the right to ban any individual whose behaviour negatively affect ENT's public relation (Map Hacking, ENT Staff Impersonation, etc.)


Hosting through the website:

Hosting through the website has the advantage of allowing you to select the location of the bot, which will affect your ping depending on where you are playing from. To host through the website you will first need to register an account:

The first method (recommended) is to use the new 'Host a Game' tab here:

  1. Enter the username that you will join with.
  2. Search for the map you want to host with, and select it by clicking on the correct map/version. There is an 'upload map' button here if the map you want is not in the database.
  3. Select the server location you want: note you can use this page to check if the location you want is currently free.
  4. Press host. An automatic gamename will be generated for you to join: you can change this ingame with !pub (name).

Tip: You can see when your game is hosted on the ENT games page.

You can also use the old system on ENT Link, which you can find here:

Hosting through Battle.net

  1. First, go to the Clan ENT channel by typing "/j Clan ENT". You can always whisper the commands to "ClanEnterprise" if the channel becomes unavailable for whatever reason.
  2. Choosing your location: To see all available locations, type !location. To change the default location (which is atlanta), type !location <location>.
    • Example:
    aRt)Y: !location
    ClanEnterprise: Locations: [atlanta] ny europe seattle la au jp.
    aRt)Y: !location europe
    ClanEnterprise: Your hosting location has been updated to [europe].
  3. Selecting a map: Now you are able to choose the map you would like to host by typing !map (map you would like to search for). If there is more than one version of the map, you will need to type the full map name.
    • Example: !map DotA 6.74c.w3x). As mentioned in the previous step, if the channel is unavailable you can whisper the bot with the whisper ClanEnterprise the command "/w ClanEnterprise !map mapname.w3x".
  4. There are a few other commands you may find useful for loading a map. !load will load a map configuration file or a load code.
    1. For example, "!load dota_ref" will load the latest DotA map and add referees, while "!load 12345" will load the map with load code "12345".
    2. Also, "!map :mapname" will search through the maps uploaded by players.
  5. Hosting the game:
    • After selecting the map, you may now proceed to host the game by typing !pub (game name).
    • Hosting a private game is slightly different, as you do !priv instead of !pub. Obviously, if the game name you chose is taken, it will not host and if it contains bad words, they will be replaced with symbols (!, @, #, &).
  6. Once you have chosen a game name, you will be placed into the queue. Once you're first in queue, your game will be hosted shortly.

Note

You may not use "#" in the game name to prevent abuse (so you do not spoof an auto-hosted game).


Commands

Commands Description
!priv [name] host private game
!pub [name] host public game, .pub with no name will set lastname+1
!open [number] open slot
!close [number] close slot
!start [force] start game, optionally add [force] to skip checks
!unhost unhost game
!banlast [reason] ban the last leaver
!kick [name] kick a player (it tries to do a partial match)
!sp shuffles players
!comp <slot> <skill> Creates a computer in slot <slot> of skill <skill> (skill is 0 for easy, 1 for normal, 2 for insane)
Note

If the bot doesn't respond to these commands, it either means you entered the wrong username on the web form (if you hosted through the website) or you have to spoof-check. You can spoof check by typing /w botname sc (the bot's username appears in the chat when you join the game).


Upload your own maps to ENT public hosting!

This guide will go through uploading your own map and hosting it with our public hosting service. You will need a forum account if you do not have one already.

Note: You do not need a forum account to host maps already on our bots.

Instructions:

  1. Before you begin, look at our list of player-uploaded maps to make sure someone has not already uploaded the same map.
  2. First, it is recommended that you validate your Battle.net account.
    1. Enter your username and realm. You will get a code that you will have to whisper to ClanEnterprise. For example, !validate 0FDX8.
    2. Sign on to battle.net with the username and realm that you entered and then enter a chat room and whisper ClanEnterprise with the code.
    3. Now click the List Linked Accounts link and you should see your account appear. If not, try to whisper the code again.
  3. Now, go to ENT Link and select Upload your map. You should now be redirected to a place that asks you to upload a map. After selecting your map and uploading simply by clicking Upload, you should see it appear on the list (there is a column for load code but that is not required any more to play your map. Your map is uploaded to our system now!
  4. Finally, to host your map, use the following commands:
    /w ClanEnterprise !map :map name
    /w ClanEnterprise !pub gamename
    So basically, just put a colon (:) before your map name. Everything else is the same as how you would normally use our public hosting service!
  5. If that does not work, you can use the old load code system. The load code is the column that I mentioned above and should be approximately five characters long.
    /w ClanEnterprise !load :loadcode
    /w ClanEnterprise !pub gamename
    Take your load code, put a colon (the ":" character) before it, and then !load and !pub as you normally would.
  6. Uploaded maps are public. Anyone can load them using the colon. To see what maps a certain user have uploaded, find their forum user ID and then type !map :userid. To get the user ID, go to the user profile (use this link to find a member) and then take the last number in the URL.
    For example, my profile link is entgaming.net/forum/memberlist.php?mode=viewprofile&u=2. That means my user ID is 2. So then I would type:
    /w ClanEnterprise !map :2
    Or in case some maps have "2" in them, this is better:
    /w ClanEnterprise !map :.2
    The dots make sure it doesn't match a 2 in the map name. Then you'll see all or some of the maps you've uploaded.

Alternatively, you can look at the list of uploaded maps and find a map from there.


Administer your personal banlist

You can find your personal banlist there. It allows you to manually unban or ban users. Just enter:

  1. Their username.
  2. Realm (select one).
  3. Provide a reason (so you know what you banned them for).
  4. Selected one of your ENT linked accounts.
    If you do not have any accounts linked, validate it.

Note: All accounts you ban players with must be linked to your forum account. So make sure to validate all accounts you use for the public hosting system.

For questions, feel free to ask!